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The lusory attitude is the psychological attitude required of a player entering into the play of a game. To adopt a lusory attitude is to accept the arbitrary rules of a game in order to facilitate the resulting experience of play. The term was coined by Bernard Suits in the book The Grasshopper: Games, Life and Utopia,[1] first published in 1978, in which Suits defines the playing of a game as "the voluntary attempt to overcome unnecessary obstacles". He also offers a fuller definition: "To play a game is to attempt to achieve a specific state of affairs [prelusory goal], using only means permitted by rules [lusory means], where the rules prohibit use of more efficient in favour of less efficient means [constitutive rules], and where the rules are accepted just because they make possible such activity [lusory attitude]." ÇóÖúÉÏÊö¶ÎÂäÖÐµÄ prelusory goal lusory means constitutive rules lusory attitude Ëĸö¶ÌÓïµÄ׼ȷÒâ˼¡£ |
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"To play a game is to attempt to achieve a specific state of affairs ¡¾prelusory goal¡¿, using only means permitted by rules¡¾lusory means¡¿, where the rules prohibit use of more efficient in favour of less efficient means [constitutive rules], and where the rules are accepted just because they make possible such activity [lusory attitude]." ´ÓÉÏÃæÕâ¶Î»°¿ÉÒÔ¿´³ö£º prelusory goal£ºÔÚÍæÄ³Ò»ÓÎϷʱÊÔͼ´ïµ½µÄÊÂÎñ£¨¼´ÓÎÏ·ÖеľßÌåʼþ£¬Èç³å¹ØµÈ£©µÄÌØ¶¨Ä¿µÄ¡£ lusory means£ºÊÇÖ¸ÏÞ¶¨ÓÚÓÎÏ·ÖÐÔÊÐíµÄ¹æÔò£¨·½·¨£©¡£ constitutive rules£ºÖ¸ÓÎÏ·¹æÔòÖнûֹʹÓøüÓÐЧµÄÊֶΣ¨Èçͨ¹ý¸Ä±à±àÂëµÄ·Ç·¨Êֶεȣ©¡£ lusory attitude£º¡¾¸ù¾ÝµÚÒ»¶ÎÒ»¿ªÊ¼µÄ»°¡¿Ö¸µÄÊÇÓÎÏ·Íæ¼Ò½øÈëÓÎÏ·½ÇÉ«µÄÐÄÀí״̬¡£ |
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3Â¥2014-10-05 08:56:54
ssssllllnnnn
ÖÁ×ðľ³æ (ÖªÃû×÷¼Ò)
Translator and Proofreader
- ·ÒëEPI: 1690
- Ó¦Öú: 452 (˶ʿ)
- ½ð±Ò: 31580.9
- ºì»¨: 100
- Ìû×Ó: 7681
- ÔÚÏß: 19966.6Сʱ
- ³æºÅ: 3328089
- ×¢²á: 2014-07-17
- רҵ: Ö×Áö·¢Éú
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