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Shine.Z

铁虫 (小有名气)

[求助] ArcGlobe二次开发,鼠标拾取点转换成地理坐标错误

第一次发帖,不知道有什么要注意的,有什么不足请大家多多指教。
    C#+ArcEngine Globe二次开发,通过鼠标拾取点转换得到地理坐标。看帮助文档和别人基本都是这么做的,直接利用WindowToGeographic函数就能从二维屏幕坐标转换到三维空间大地坐标,我的代码如下:   
    IGlobeViewUtil globeViewUtil = axGlobeControl1.GlobeCamera as IGlobeViewUtil;
    IGlobeDisplay pGlobeDisplay = axGlobeControl1.GlobeDisplay;
    double dLon = 0;
    double dLat = 0;
    double dAlt = 0;
    globeViewUtil.WindowToGeographic(pGlobeDisplay, pGlobeDisplay.ActiveViewer, e.x, e.y,
        true, out dLon, out dLat, out dAlt);//由屏幕获取经纬度和高程
    这里我有点儿疑问。鼠标在屏幕上点击可获取一个二维坐标,映射到三维场景中其实就从观察点到屏幕坐标的一条射线,转换到三维空间不可能是一个特定的点,除非给定深度值或者说能严格限定视线长度的条件。我不知道这个函数是怎么确定的,猜想可能是得到视线和三维地形的交点,也就是说拾取的这个点在地面上。
    但是我现在做这一步的时候,周围的地形高度都在100米左右,鼠标拾取的点地理坐标的高度有七百多米,使得相应的经纬度也成了错误的。如下图所示:

    e是鼠标点取的位置(跟踪了下应该没问题),转换出来的应该是P的位置,但是实际上得到了P'的位置,由于高度不对,使得经纬度也有很大的偏差。直观的感受就是视线长度不对,还没有延伸到和地面的交点上。中间只用了一个函数,一直不知道为什么会出现这个问题。是不是有什么地方需要设置?菜鸟求指导,先谢谢了。
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huohe2009

铜虫 (小有名气)

【答案】应助回帖

(1) WindowToGeographic() function was introduced for a fast and rough estimate of a geographic location that can then be used, for example, for accumulating the geographic extent of the 3D view as defined by a window; or as a faster (and rougher) substitute for standard Locate() when doing picking.
(2) It appears that a safe mode from within an AfterDraw() handler, is 'useZBufferValue = true' -- because otherwise Locate() is used and will draw the whole frame again in our 'internal' transformation and scaling for precision.
(3) Regarding precision:
(a) when useZBufferValue is true, we directly read from the Z-Buffer the depth component and then use gluUnProject() to get x, y, z coordinates. The precision of Z-Buffer depth values varies with "how far you zoom in or out" and is not that precise anyway.
(b) when useZBufferValue is false, we use Locate() which uses a 'Pick-Render' pass to calculate the intersection with the mesh at the current LOD as defined by the view -- so again the precision varies with the current view parameters.
- Note that the precision of the altitude (i.e. elevation) component can be improved by additionally calling IGlobeDisplay::GetSurfaceElevation(); with bGetMaxResolution argument set to true.
(4) Currently we are not using a "mesh-ray intersection algorithm " which would work for us only when no elevation data is present -- the case that can probably be easily calculated on the client side anyway.
3楼2013-11-12 22:02:11
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huohe2009

铜虫 (小有名气)

【答案】应助回帖

感谢参与,应助指数 +1
没错。在三维空间上拾取坐标本来就不准确
2楼2013-11-12 21:58:55
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