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sepriver银虫 (小有名气)
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求论坛虫子帮忙查下EI号,急用,谢谢。 已有3人参与
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学校没EI库,现在急需文章号。 He Xiao, Chunlin He. Real-time Simulation of Fireworks Based on GPU and Particle System. In proceedings The First International Workshop on Education Technology and Computer Science (ETCS 2009) |
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小木虫(金币+0.5):给个红包,谢谢回帖交流
nicer(金币+1): 2010-06-10 13:47:43
小木虫(金币+0.5):给个红包,谢谢回帖交流
nicer(金币+1): 2010-06-10 13:47:43
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1. Accession number: 20093612290574 Title: Real-time simulation of fireworks based on GPU and particle system Authors: Xiao, He1 ; He, Chunlin1 Author affiliation: 1 Computer School, China West Normal University, Nanchong, China Corresponding author: Xiao, H. (sep_river2005@163.com) Source title: Proceedings of the 1st International Workshop on Education Technology and Computer Science, ETCS 2009 Abbreviated source title: Proc. Int. Workshop Educ. Technol. Comput. Sci., ETCS Volume: 1 Monograph title: Proceedings of the 1st International Workshop on Education Technology and Computer Science, ETCS 2009 Issue date: 2009 Publication year: 2009 Pages: 14-17 Article number: 4958714 Language: English ISBN-13: 9780769535579 Document type: Conference article (CA) Conference name: 1st International Workshop on Education Technology and Computer Science, ETCS 2009 Conference date: March 7, 2009 - March 8, 2009 Conference location: Wuhan, Hubei, China Conference code: 76728 Sponsor: Huazhong University Science and Technology; Harbin Institute of Technology; IEEE Harbin Section; IEEE Technical Committee on Learning Technology Publisher: Inst. of Elec. and Elec. Eng. Computer Society, 445 Hoes Lane - P.O.Box 1331, Piscataway, NJ 08855-1331, United States Abstract: We present a new algorithm for simulating fireworks animation based on the particle system and physical dynamics principle. The physical processing of fireworks and rendering is full implemented on Graphics Processing Unit (GPU). By using the multiple passages and programmable ability of GPU, it is probable to increase a numerous of particles in the simulation to enhance the reality of the scenes, also improve the running efficiency. Furthermore, making use of the point sprites which supported by the hardware unit for the particle rendering, to render the particles in many ways. Realistic characteristic of fireworks and efficiency of program are achieved and also satisfy the real time running requirement of the system, and can be applied in Virtual Reality System. © 2009 IEEE. Number of references: 8 Main heading: Education computing Controlled terms: Animation - Computer science - Virtual reality Uncontrolled terms: Fireworks - GPU - Particle system - Programmable - Real-time rendering Classification code: 901.2 Education - 742.1 Photography - 723.5 Computer Applications - 723.2 Data Processing and Image Processing - 723 Computer Software, Data Handling and Applications - 722 Computer Systems and Equipment - 721 Computer Circuits and Logic Elements DOI: 10.1109/ETCS.2009.11 Database: Compendex Compilation and indexing terms, © 2009 Elsevier Inc. |
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