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He Xiao, Chunlin He. Real-time Simulation of Fireworks Based on GPU and Particle System. In proceedings The First International Workshop on Education Technology and Computer Science (ETCS 2009)
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1.   Accession number:  20093612290574

Title:  Real-time simulation of fireworks based on GPU and particle system

Authors:  Xiao, He1 ; He, Chunlin1  

Author affiliation:  1  Computer School, China West Normal University, Nanchong, China


Corresponding author:  Xiao, H. (sep_river2005@163.com)  

Source title:  Proceedings of the 1st International Workshop on Education Technology and Computer Science, ETCS 2009

Abbreviated source title:  Proc. Int. Workshop Educ. Technol. Comput. Sci., ETCS

Volume:  1

Monograph title:  Proceedings of the 1st International Workshop on Education Technology and Computer Science, ETCS 2009

Issue date:  2009

Publication year:  2009

Pages:  14-17

Article number:  4958714

Language:  English

ISBN-13:  9780769535579

Document type:  Conference article (CA)

Conference name:  1st International Workshop on Education Technology and Computer Science, ETCS 2009

Conference date:  March 7, 2009 - March 8, 2009

Conference location:  Wuhan, Hubei, China

Conference code:  76728

Sponsor:  Huazhong University Science and Technology; Harbin Institute of Technology; IEEE Harbin Section; IEEE Technical Committee on Learning Technology

Publisher:  Inst. of Elec. and Elec. Eng. Computer Society, 445 Hoes Lane - P.O.Box 1331, Piscataway, NJ 08855-1331, United States

Abstract:  We present a new algorithm for simulating fireworks animation based on the particle system and physical dynamics principle. The physical processing of fireworks and rendering is full implemented on Graphics Processing Unit (GPU). By using the multiple passages and programmable ability of GPU, it is probable to increase a numerous of particles in the simulation to enhance the reality of the scenes, also improve the running efficiency. Furthermore, making use of the point sprites which supported by the hardware unit for the particle rendering, to render the particles in many ways. Realistic characteristic of fireworks and efficiency of program are achieved and also satisfy the real time running requirement of the system, and can be applied in Virtual Reality System. © 2009 IEEE.

Number of references:  8

Main heading:  Education computing

Controlled terms:  Animation  -  Computer science  -  Virtual reality

Uncontrolled terms:  Fireworks  -  GPU  -  Particle system  -  Programmable  -  Real-time rendering

Classification code:  901.2 Education  -  742.1 Photography  -  723.5 Computer Applications  -  723.2 Data Processing and Image Processing  -  723 Computer Software, Data Handling and Applications  -  722 Computer Systems and Equipment  -  721 Computer Circuits and Logic Elements

DOI:  10.1109/ETCS.2009.11

Database:  Compendex

   Compilation and indexing terms, © 2009 Elsevier Inc.
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Gyay predominant analysis of influencing factors  of  serviceability of electromagnetic shielding fabric

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Originally posted by dongfw01 at 2010-06-10 12:56:39:
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Gyay predominant analysis of influencing factors  of  serviceability of electromagnetic shielding fabric

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