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小木虫2005荣誉版主 (职业作家)
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【英语视频教程】打台球-----寓学于乐,精妙绝伦!!!
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Brief Introduction: This course covers everything from the fundamentals (stance, stroke, aiming methods, etc.) to advanced techniques (English, carom shots, jump and masse shots, etc.), and is appropriate for all level of player from beginner to pro. 视频教程的地址: http://www.engr.colostate.edu/~dga/pool/normal_videos/index.html 视频教程的Contents: Chapter 2 - Fundamentals NV 2.1 - Miscue due to off-center hit with no chalk NV 2.2 - Close-up of the grip during a good stroke NV 2.3 - Mechanical bridge stroke with elbow out NV 2.4 - Mechanical bridge stroke with elbow vertical (see NV 2.3) NV 2.5 - A good stroke NV 2.6 - Steering follow through Chapter 3 - Executing Basic Shots NV 3.1 - Practicing contact point and ghost ball visualization NV 3.2 - Using the cue stick to help visualize the impact and aiming lines NV 3.3 - Addressing the ball and taking your stance NV 3.4 - 90° rule with various cut angles NV 3.5 - Using your hand to visualize the 90° rule impact and tangent lines NV 3.6 - Stop shot NV 3.7 - Using the 90° rule to check for and prevent a scratch NV 3.8 - Using your hand to visualize the 30° rule NV 3.9 - 30° rule example NV 3.10 - Using the 30° rule to check for and prevent a scratch NV 3.11 - Following the recommended routine for planning and executing a shot NV 3.12 - Side pocket near point effects NV 3.13 - Corner pocket near rail effects NV 3.14 - Near rail rattle (see NV 3.13) NV 3.15 - Large target size for shallow-angle rail shots Chapter 4 - Spin and English NV 4.1 - Stun shot NV 4.2 - Using a draw shot to prevent a scratch NV 4.3 - Straight-on draw shot NV 4.4 - Using draw to minimize deflected motion of the cue ball NV 4.5 - Using a follow shot to prevent a scratch NV 4.6 - Straight-on follow shot NV 4.7 - Following an obstacle ball into a pocket NV 4.8 - Rail dribble follow shot NV 4.9 - Normal follow shot into a rail NV 4.10 - Effect of left English NV 4.11 - Effect of right English NV 4.12 - Using English for position control NV 4.13 - Squirt due to high speed English NV 4.14 - English curve due to an elevated cue NV 4.15 - Using throw to make a partially blocked shot NV 4.16 - Over-cutting a cut shot to compensate for throw NV 4.17 - Rail cut shot with natural English NV 4.18 - Large cue-ball deviation from the tangent-line with follow and small cut-angle NV 4.19 - Large cue-ball deviation from the tangent-line with draw and small cut-angle NV 4.20 - Delay of follow and tangent-line deviation with higher speed NV 4.21 - Delay of draw and tangent-line deviation with higher speed NV 4.22 - Avoiding a tangent-line scratch using slow speed NV 4.23 - Cue-ball path control for a cut shot next to a rail NV 4.24 - 30° rule speed effects NV 4.25 - Positioning the cue ball at all spots on the table from an easy side-pocket shot Chapter 5 - Position Play and Strategy NV 5.1 - Using speed and angle-control to pocket a three-ball sequence NV 5.2 - Using speed and angle-control to pocket another three-ball sequence NV 5.3 - Using side English to help run a four-shot sequence NV 5.4 - Using reverse English to kill the cue ball motion off a rail NV 5.5 - Hitting the rail first for position NV 5.6 - Hitting the rail first to avoid an obstacle ball NV 5.7 - Cheating a pocket NV 5.8 - Freeze the cue ball on an object ball for a safety Chapter 6 - Bank and Kick Shots NV 6.1 - Equal distance bank method NV 6.2 - Equal extended-rail-distance bank method NV 6.3 - Parallel-line bank method example NV 6.4 - Kick shot mirror-image method NV 6.5 - Equal separation-distance kick-shot method NV 6.6 - Bank high-speed effect NV 6.7 - Bank low-speed effect NV 6.8 - Kick shot with natural English NV 6.9 - Kick shot with reverse English (see NV 6.8) NV 6.10 - Using English to create an angled kick-shot NV 6.11 - Using reverse English to straighten a kick shot NV 6.12 - Bank outside-cut creating reverse English NV 6.13 - Bank inside-cut creating natural English Chapter 7 - Advanced Techniques (Shot Making) NV 7.1 - Aiming a combination shot NV 7.2 - Cue ball billiard shot NV 7.3 - Object ball carom shot NV 7.4 - 30° rule billiard shot NV 7.5 - Frozen ball throw NV 7.6 - Frozen cue-ball throw NV 7.7 - Power break stance and stroke NV 7.8 - Soft 9-ball break NV 7.9 - Two-rail parallel-line kick-shot method NV 7.10 - Double kiss of a ball frozen to a rail NV 7.11 - Large-curve massé shot NV 7.12 - Small-curve massé shot NV 7.13 - Jump shot NV 7.14 - Bunjee Jumper video demonstrations -------------------------------------------------------------------------------- Additional clips not referenced in the book (but referenced in Billiards Digest articles): NV A.1 - Cut shot vs. carom shot example from the movie "The Hustler": NV A.2 - 8-ball bank hustle shot NV A.3 - Illegally pocketing a ball with cue stick follow-through NV A.4 - Cue ball carom into a frozen-ball combination NV A.5 - Perfect setup object ball carom shot NV A.6 - Massé-draw shot carom (billiard) shot from the movie "The Color of Money" NV A.7 - Post safety, dead on, frozen carom, two-rail kick shot NV A.8 - Frozen bank, corner rattle artistic shot NV A.9 - Frozen kick off the rail shot NV A.10 - Power draw for run-out position NV A.11 - Partial jump shot, dead-on combination shot from the movie "Pool Hall Junkies" NV A.12 - Partial jump shot NV A.13 - Frozen cue-ball carom-kick shot NV A.14 - Double bank-carom shot NV A.15 - Kick shot out of the jaws of a pocket NV A.16 - Rail-assist jump shot NV A.17 - English deflection (squirt) vs. speed NV A.18 - Billiards Juggling (from www.coinmanipulation.com) NV A.19 - Ronnie "The Rocket" O'Sullivan record snooker run at the 1997 World Championship (from the BBC) NV A.20 - Amazing demo of various artistic and skill trick shots 文字材料------Instructional articles 地址: http://www.engr.colostate.edu/~dga/pool/bd_articles/index.html 内容: "Coriolis was brilliant ... but he didn't have a high-speed camera - Part VI: maximum rolling deflection" (December, 2005). "Coriolis was brilliant ... but he didn't have a high-speed camera - Part V: masse shot aiming" (November, 2005). "Coriolis was brilliant ... but he didn't have a high-speed camera - Part IV: maximum cue tip offset" (October, 2005). "Coriolis was brilliant ... but he didn't have a high-speed camera - Part III: cue ball paths are like satellite dishes" (September, 2005). "Coriolis was brilliant ... but he didn't have a high-speed camera - Part II: high-speed video" (August, 2005). "Coriolis was brilliant ... but he didn't have a high-speed camera - Part I: introduction" (July, 2005). "90º and 30º Rule Follow-up - Part V: the final chapter " (June, 2005). "90º and 30º Rule Follow-up - Part IV: English effects" (May, 2005). "90º and 30º Rule Follow-up - Part III: inelasticity and friction effects" (April, 2005). "90º and 30º Rule Follow-up - Part II: speed effects" (March, 2005). "90º and 30º Rule Follow-up - Part I" (February, 2005). "Just How Big are the Pockets, Anyway - Part III" (January, 2005). "Just How Big are the Pockets, Anyway - Part II" (December, 2004). "Just How Big are the Pockets, Anyway - Part I" (November, 2004). "Billiards on the Big Screen - Pool Hall Junkies" (October, 2004). "Billiards on the Big Screen - The Color of Money" (September, 2004). "Billiards on the Big Screen - The Hustler" (August, 2004). "90º and 30º rule review" (July, 2004). "The 30º rule: Part III - carom vs. cut" (June, 2004). "The 30° rule: Part II - examples" (May, 2004). "The 30° rule: Part I - the basics" (April, 2004). "The 90° rule: Part III - carom and billiard shots" (March, 2004). "The 90° rule: Part II - breakup and avoidance shots" (February, 2004). "The 90° rule: Part I - the basics" (January, 2004). [ Last edited by 小木虫2005 on 2005-10-23 at 04:19 ] |
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