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Brief Introduction:

This course covers everything from the fundamentals
(stance, stroke, aiming methods, etc.) to advanced techniques
(English, carom shots, jump and masse shots, etc.), and is appropriate
for all level of player from beginner to pro.

ÊÓÆµ½Ì³ÌµÄµØÖ·£º
http://www.engr.colostate.edu/~dga/pool/normal_videos/index.html

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Chapter 2 - Fundamentals

NV 2.1 - Miscue due to off-center hit with no chalk
NV 2.2 - Close-up of the grip during a good stroke
NV 2.3 - Mechanical bridge stroke with elbow out
NV 2.4 - Mechanical bridge stroke with elbow vertical (see NV 2.3)
NV 2.5 - A good stroke
NV 2.6 - Steering follow through
Chapter 3 - Executing Basic Shots

NV 3.1 - Practicing contact point and ghost ball visualization
NV 3.2 - Using the cue stick to help visualize the impact and aiming lines
NV 3.3 - Addressing the ball and taking your stance
NV 3.4 - 90¡ã rule with various cut angles
NV 3.5 - Using your hand to visualize the 90¡ã rule impact and tangent lines
NV 3.6 - Stop shot
NV 3.7 - Using the 90¡ã rule to check for and prevent a scratch
NV 3.8 - Using your hand to visualize the 30¡ã rule
NV 3.9 - 30¡ã rule example
NV 3.10 - Using the 30¡ã rule to check for and prevent a scratch
NV 3.11 - Following the recommended routine for planning and executing a shot
NV 3.12 - Side pocket near point effects
NV 3.13 - Corner pocket near rail effects
NV 3.14 - Near rail rattle (see NV 3.13)
NV 3.15 - Large target size for shallow-angle rail shots
Chapter 4 - Spin and English

NV 4.1 - Stun shot
NV 4.2 - Using a draw shot to prevent a scratch
NV 4.3 - Straight-on draw shot
NV 4.4 - Using draw to minimize deflected motion of the cue ball
NV 4.5 - Using a follow shot to prevent a scratch
NV 4.6 - Straight-on follow shot
NV 4.7 - Following an obstacle ball into a pocket
NV 4.8 - Rail dribble follow shot
NV 4.9 - Normal follow shot into a rail
NV 4.10 - Effect of left English
NV 4.11 - Effect of right English
NV 4.12 - Using English for position control
NV 4.13 - Squirt due to high speed English
NV 4.14 - English curve due to an elevated cue
NV 4.15 - Using throw to make a partially blocked shot
NV 4.16 - Over-cutting a cut shot to compensate for throw
NV 4.17 - Rail cut shot with natural English
NV 4.18 - Large cue-ball deviation from the tangent-line with follow and small cut-angle
NV 4.19 - Large cue-ball deviation from the tangent-line with draw and small cut-angle
NV 4.20 - Delay of follow and tangent-line deviation with higher speed
NV 4.21 - Delay of draw and tangent-line deviation with higher speed
NV 4.22 - Avoiding a tangent-line scratch using slow speed
NV 4.23 - Cue-ball path control for a cut shot next to a rail
NV 4.24 - 30¡ã rule speed effects
NV 4.25 - Positioning the cue ball at all spots on the table from an easy side-pocket shot
Chapter 5 - Position Play and Strategy

NV 5.1 - Using speed and angle-control to pocket a three-ball sequence
NV 5.2 - Using speed and angle-control to pocket another three-ball sequence
NV 5.3 - Using side English to help run a four-shot sequence
NV 5.4 - Using reverse English to kill the cue ball motion off a rail
NV 5.5 - Hitting the rail first for position
NV 5.6 - Hitting the rail first to avoid an obstacle ball
NV 5.7 - Cheating a pocket
NV 5.8 - Freeze the cue ball on an object ball for a safety
Chapter 6 - Bank and Kick Shots

NV 6.1 - Equal distance bank method
NV 6.2 - Equal extended-rail-distance bank method
NV 6.3 - Parallel-line bank method example
NV 6.4 - Kick shot mirror-image method
NV 6.5 - Equal separation-distance kick-shot method
NV 6.6 - Bank high-speed effect
NV 6.7 - Bank low-speed effect
NV 6.8 - Kick shot with natural English
NV 6.9 - Kick shot with reverse English (see NV 6.8)
NV 6.10 - Using English to create an angled kick-shot
NV 6.11 - Using reverse English to straighten a kick shot
NV 6.12 - Bank outside-cut creating reverse English
NV 6.13 - Bank inside-cut creating natural English
Chapter 7 - Advanced Techniques (Shot Making)

NV 7.1 - Aiming a combination shot
NV 7.2 - Cue ball billiard shot
NV 7.3 - Object ball carom shot
NV 7.4 - 30¡ã rule billiard shot
NV 7.5 - Frozen ball throw
NV 7.6 - Frozen cue-ball throw
NV 7.7 - Power break stance and stroke
NV 7.8 - Soft 9-ball break
NV 7.9 - Two-rail parallel-line kick-shot method
NV 7.10 - Double kiss of a ball frozen to a rail
NV 7.11 - Large-curve mass¨¦ shot
NV 7.12 - Small-curve mass¨¦ shot
NV 7.13 - Jump shot
NV 7.14 - Bunjee Jumper video demonstrations

--------------------------------------------------------------------------------

Additional clips not referenced in the book (but referenced in Billiards Digest articles):

NV A.1 - Cut shot vs. carom shot example
from the movie "The Hustler":
NV A.2 - 8-ball bank hustle shot
NV A.3 - Illegally pocketing a ball with cue stick follow-through
NV A.4 - Cue ball carom into a frozen-ball combination
NV A.5 - Perfect setup object ball carom shot
NV A.6 - Mass¨¦-draw shot carom (billiard) shot
from the movie "The Color of Money"
NV A.7 - Post safety, dead on, frozen carom, two-rail kick shot
NV A.8 - Frozen bank, corner rattle artistic shot
NV A.9 - Frozen kick off the rail shot
NV A.10 - Power draw for run-out position
NV A.11 - Partial jump shot, dead-on combination shot
from the movie "Pool Hall Junkies"
NV A.12 - Partial jump shot
NV A.13 - Frozen cue-ball carom-kick shot
NV A.14 - Double bank-carom shot
NV A.15 - Kick shot out of the jaws of a pocket
NV A.16 - Rail-assist jump shot
NV A.17 - English deflection (squirt) vs. speed
NV A.18 - Billiards Juggling (from www.coinmanipulation.com)
NV A.19 - Ronnie "The Rocket" O'Sullivan record snooker run at the 1997 World Championship (from the BBC)
NV A.20 - Amazing demo of various artistic and skill trick shots

ÎÄ×Ö²ÄÁÏ------Instructional articles

µØÖ·£º

http://www.engr.colostate.edu/~dga/pool/bd_articles/index.html


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"Coriolis was brilliant ... but he didn't have a high-speed camera - Part VI: maximum rolling deflection" (December, 2005).
"Coriolis was brilliant ... but he didn't have a high-speed camera - Part V: masse shot aiming" (November, 2005).
"Coriolis was brilliant ... but he didn't have a high-speed camera - Part IV: maximum cue tip offset" (October, 2005).
"Coriolis was brilliant ... but he didn't have a high-speed camera - Part III: cue ball paths are like satellite dishes" (September, 2005).
"Coriolis was brilliant ... but he didn't have a high-speed camera - Part II: high-speed video" (August, 2005).
"Coriolis was brilliant ... but he didn't have a high-speed camera - Part I: introduction" (July, 2005).
"90º and 30º Rule Follow-up - Part V: the final chapter " (June, 2005).
"90º and 30º Rule Follow-up - Part IV: English effects" (May, 2005).
"90º and 30º Rule Follow-up - Part III: inelasticity and friction effects" (April, 2005).
"90º and 30º Rule Follow-up - Part II: speed effects"  (March, 2005).
"90º and 30º Rule Follow-up - Part I"  (February, 2005).
"Just How Big are the Pockets, Anyway - Part III"  (January, 2005).
"Just How Big are the Pockets, Anyway - Part II"  (December, 2004).
"Just How Big are the Pockets, Anyway - Part I"  (November, 2004).
"Billiards on the Big Screen - Pool Hall Junkies"  (October, 2004).
"Billiards on the Big Screen - The Color of Money"  (September, 2004).
"Billiards on the Big Screen - The Hustler"  (August, 2004).
"90º and 30º rule review"  (July, 2004).
"The 30º rule: Part III - carom vs. cut"  (June, 2004).
"The 30¡ã rule: Part II - examples"  (May, 2004).
"The 30¡ã rule: Part I - the basics"  (April, 2004).
"The 90¡ã rule: Part III - carom and billiard shots"  (March, 2004).
"The 90¡ã rule: Part II - breakup and avoidance shots"  (February, 2004).
"The 90¡ã rule: Part I - the basics"  (January, 2004).

[ Last edited by Сľ³æ2005 on 2005-10-23 at 04:19 ]
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