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http://blog.csdn.net/wangyupei/article/details/5591011

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BVHµÄ¹Ç¼ÜÐÅÏ¢ÊÇÒԹؼü×Ö¡®HIERARCHY¡¯¿ªÍ·µÄ£¬½ô¸ú×Å'ROOT'±íʾһ¸ö¸ù½áµã£¬È»ºóÊǸù½áµãÒÔϵĹؽÚ'JOINT'£¬È»ºóÖð¼¶ÏòÏ£¬µÝ¹é¶¨Ò常¹Ø½ÚÒÔϵÄ×ӹؽڡ£'OFFSET'±íʾµÄÊÇ×ӹؽÚÏà¶ÔÓÚ¸¸¹Ø½ÚµÄÆ«ÒÆ£¬Ò²¿É±íʾ¶ÔÓ¦¸¸¹Ø½ÚµÄ³¤¶ÈºÍ·½Ïò£»µ±×ӹؽڲ»Ö¹Ò»¸öʱ£¬²ÉÓõÚÒ»¸ö×ӹؽڵÄÊý¾Ý¡£½ÓÏÂÀ´ÊÇ'CHANNELS',¸ø³öÁ˹ØÓÚchannelµÄ¸öÊýºÍÃû³Æ¡£ºÜÈÝÒ×·¢ÏÖROOT×ÜÊÇÓµÓÐ6¸öchannels£¬¶øÒ»°ãµÄJOINTÖ»ÓÐ3¸ö£¬½ÏÖ®ROOTȱÉÙÁËXYZµÄpositionÐÅÏ¢¡£ÕâºÜºÃ½âÊÍ£¬ÒòΪ×ӹؽÚÖ»ÐèÒª¸ù¾ÝËüÏà¶ÔÓÚ¸¸¹Ø½ÚµÄÆ«ÒÆ¾Í¿ÉÒÔËã³öËüÔÚ×ø±êϵÖеľßÌåλÖÃÁË¡£
ÐèҪעÒâµÄÊÇ£¬rotation channelµÄ˳ÐòÊÇ£ºZrotation Xrotation Yrotation¡£BVH¸ñʽµÄÔ˶¯²ÉÈ¡µÄÐýת·½Ê½±È½ÏÌØ±ð£¬ÔÚ½âÎöµÄ¹ý³ÌÖÐҪСÐÄ¡£'End Site'±íʾÖÕ½áµÝ¹é£¬¸Ã¹Ø½ÚµÄ¶¨Òåµ½´ËΪֹ£¬¿É¿´×÷Ò»¸öÖÕ¶ËЧӦÆ÷¡£
Êý¾Ý¿éÒÔ'MOTION'¹Ø¼ü×Ö¿ªÊ¼£¬'Frames:' ¶¨ÒåÖ¡Êý£¬'Frame Time:'¶¨ÒåÊý¾Ý²ÉÑùËÙÂÊ£­Ã¿Ö¡µÄʱ¼ä³¤¶È£¬Èç0.033333Ôò±íʾBVHÎļþµÄÒ»°ã²ÉÑùËÙÂÊ£¬Ã¿Ãë30Ö¡¡£½ÓÏÂÀ´¾ÍÊÇʵ¼ÊµÄÔ˶¯Êý¾ÝÁË£¬¶ÔÓ¦¹Ç¼ÜÐÅÏ¢µÄ²ã´Î½á¹¹¡£¶ÔÓÚ×ӹؽÚÀ´Ëµ£¬Æ½ÒÆÐÅÏ¢´æ´¢ÔڹǼÜÐÅÏ¢µÄOFFSETÖУ¬ÐýתÐÅÏ¢ÔòÀ´×ÔÓÚMOTION²¿·Ö£»¶ÔÓÚ¸ù½áµãÀ´Ëµ£¬Æ½ÒÆÁ¿ÊÇOFFSETºÍMotion sectionÖж¨ÒåµÄÆ½ÒÆÁ¿Ö®ºÍ¡£BVH²»¿¼ÂÇScale±ä»»¡£


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HIERARCHY
ROOT Hips
{
OFFSET 0.000000 0.000000 0.000000
CHANNELS 6 Xposition Yposition Zposition Yrotation Xrotation Zrotation
JOINT Chest
{
  OFFSET 0.000000 9.085309 -0.011154
  CHANNELS 3 Yrotation Xrotation Zrotation
  JOINT Chest2
  {
   OFFSET 0.000000 8.950749 0.022763
   CHANNELS 3 Yrotation Xrotation Zrotation
   JOINT Chest3
   {
    OFFSET 0.000000 8.911174 0.000000
    CHANNELS 3 Yrotation Xrotation Zrotation
    JOINT Chest4
    {
     OFFSET 0.000000 8.902070 0.000000
     CHANNELS 3 Yrotation Xrotation Zrotation
     JOINT Neck
     {
      OFFSET 0.000000 13.422772 0.000000
      CHANNELS 3 Yrotation Xrotation Zrotation
      JOINT Head
      {
       OFFSET 0.000000 8.338636 0.048151
       CHANNELS 3 Yrotation Xrotation Zrotation
       End Site
       {
        OFFSET 0.000000 15.778614 0.025430
       }
      }
     }
     JOINT RightCollar
     {
      OFFSET -2.767708 8.920939 0.000000
      CHANNELS 3 Yrotation Xrotation Zrotation
      JOINT RightShoulder
      {
       OFFSET -13.358980 0.000000 0.000000
       CHANNELS 3 Yrotation Xrotation Zrotation
       JOINT RightElbow
       {
        OFFSET 0.000000 -29.360726 0.000000
        CHANNELS 3 Yrotation Xrotation Zrotation
        JOINT RightWrist
        {
         OFFSET 0.000000 -23.728381 0.000000
         CHANNELS 3 Yrotation Xrotation Zrotation
         End Site
         {
          OFFSET 0.000000 -17.517202 0.000000
         }
        }
       }
      }
     }
     JOINT LeftCollar
     {
      OFFSET 2.767708 8.920939 0.000000
      CHANNELS 3 Yrotation Xrotation Zrotation
      JOINT LeftShoulder
      {
       OFFSET 13.358980 0.000000 0.000000
       CHANNELS 3 Yrotation Xrotation Zrotation
       JOINT LeftElbow
       {
        OFFSET 0.000000 -29.360726 0.000000
        CHANNELS 3 Yrotation Xrotation Zrotation
        JOINT LeftWrist
        {
         OFFSET 0.000000 -23.728381 0.000000
         CHANNELS 3 Yrotation Xrotation Zrotation
         End Site
         {
          OFFSET 0.000000 -17.517202 0.000000
         }
        }
       }
      }
     }
    }
   }
  }
}
JOINT RightHip
{
  OFFSET -7.475494 0.055214 0.005577
  CHANNELS 3 Yrotation Xrotation Zrotation
  JOINT RightKnee
  {
   OFFSET 0.000000 -38.197352 -0.005333
   CHANNELS 3 Yrotation Xrotation Zrotation
   JOINT RightAnkle
   {
    OFFSET 0.000000 -37.100850 -0.009018
    CHANNELS 3 Yrotation Xrotation Zrotation
    JOINT RightToe
    {
     OFFSET 0.000000 -9.655660 22.225547
     CHANNELS 3 Yrotation Xrotation Zrotation
     End Site
     {
      OFFSET 0.000000 -1.495764 7.116721
     }
    }
   }
  }
}
JOINT LeftHip
{
  OFFSET 7.475494 0.055214 0.005577
  CHANNELS 3 Yrotation Xrotation Zrotation
  JOINT LeftKnee
  {
   OFFSET 0.000000 -38.197352 -0.005333
   CHANNELS 3 Yrotation Xrotation Zrotation
   JOINT LeftAnkle
   {
    OFFSET 0.000000 -37.100850 -0.009018
    CHANNELS 3 Yrotation Xrotation Zrotation
    JOINT LeftToe
    {
     OFFSET 0.000000 -9.655660 22.225547
     CHANNELS 3 Yrotation Xrotation Zrotation
     End Site
     {
      OFFSET 0.000000 -1.495764 7.116721
     }
    }
   }
  }
}
}
MOTION
Frames: 1
Frame Time: 0.008333
0.000000 84.730760 0.000000 0.000000 -5.767889 0.000000 0.000000 11.653876 0.000000 0.000000 -5.885988 0.000000 0.000000 -0.000000 0.000000 0.000000 -0.000000 0.000000 0.000000 12.528808 0.000000 0.000000 0.711711 0.000000 0.000000 -0.000000 0.000000 0.000000 0.000000 -90.000000 0.000000 -2.309063 0.000000 0.000000 2.309063 0.000000 0.000000 -0.000000 0.000000 0.000000 -0.000000 90.000000 0.000000 -2.309063 0.000000 0.000000 2.309063 0.000000 0.000000 8.520374 0.000000 0.000000 1.905768 0.000000 -0.000000 -4.658254 0.000000 0.000000 -0.000000 0.000000 0.000000 8.520374 0.000000 0.000000 1.905768 0.000000 -0.000000 -4.658254 0.000000 0.000000 -0.000000 0.000000

....

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[cpp] view plaincopy
01.vec.y = atof(words.at(j+6).c_str());  
02.vec.x = atof(words.at(j+7).c_str());  
03.vec.z = atof(words.at(j+8).c_str());  
04.  
05.D3DXMATRIX matRotate;  
06.D3DXMatrixIdentity(&matRotate);  
07.D3DXMATRIX matY;  
08.D3DXMatrixIdentity(&matY);  
09.D3DXMatrixRotationY(&matY, -vec.y*3.14f/180.0f);  
10.D3DXMATRIX matX;  
11.D3DXMatrixIdentity(&matX);  
12.D3DXMatrixRotationX(&matX, -vec.x*3.14f/180.0f);  
13.D3DXMATRIX matZ;  
14.D3DXMatrixIdentity(&matZ);  
15.D3DXMatrixRotationZ(&matZ, vec.z*3.14f/180.0f);   
16.D3DXMatrixMultiply(&matRotate, &matZ, &matX);  
17.D3DXMatrixMultiply(&matRotate, &matRotate, &matY);  


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