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【2016-09-07】IEEE CCNC 2017: Workshop - Game Theory in Computer Communications
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欢迎积极投稿! ============================================================================ Our apologies if you receive multiple copies of this CFP. ---------------------------------------------------------------------------- 14th Annual IEEE Consumer Communications & Networking Conference (CCNC 2017): Workshop - Game Theory in Computer Communications ---------------------------------------------------------------------------- Game theory has been successfully used in communication networks for a variety of purposes, such as congestion control, rate allocation, incentive analysis and profit optimization. Over the past decade, a series of changes have been witnessed. The changes pose new challenges for network management and control, for example: (i) the explosive growth of mobile data traffic and decentralized heterogeneous networks bring a challenge for meeting users’ QoS requirement especially during traffic peak time; (ii) the rise of Over the Top (OTT) applications and services imposes a challenge for recovering the cost of investment on network capacity; and (iii) the emergence of Mobile Virtual Network Operators (MVNOs) alters market structure and intensifies competition. To adapt to the new challenges, intelligent transformation of game theory is therefore required. For further promoting the game theory related research activities, this workshop aims to bring together leading researchers in both academia and industry to share their views on modeling and analyzing networks with game-theoretic approaches. Topics of Interest: 1. Intelligent game theory and its network applications 2. Incentive engineering in access networks 3. Economic aspects of security and privacy 4. Nash equilibrium solutions 5. Game theory based machine learning 6. Network pricing based on game theory 7. Resource allocation based on game theory 8. Congestion control based on game theory 9. Network security based on game theory 10. Network optimization based on game theory 11. Cooperative game and noncooperative game 12. Game theory for load balancing 13. Game theory for power allocation in communication systems 14. Game theory for spectrum sharing 15. Game theory for demand-side management 16. Game theory in interactive applications 17. Game theory in cognitive radio networks 18. Game theory in VANETs 19. Game theory in smart grid 20. Game theory in social networks 21. Game theory in cloud computing 22. Game theory in Internet of Things 23. Network neutrality Paper Submission: All final submissions should be written in English with a maximum paper length of six (6) printed pages (10-point font) including figures without incurring additional page charges (maximum 1 additional page with over length page charge of USD100 if accepted). Papers exceeding 7 pages will not be accepted at EDAS. Submission via EDAS: https://edas.info/newPaper.php?c=22573&track=80971 Important Dates: Workshop paper submission deadline: September 7, 2016 Acceptance notification: October 12, 2016 Final paper due: November 2, 2016 Organizing Committee: Bo Gu (Kogakuin University, Japan) Email: bo.gu@cc.kogakuin.ac.jp Zhi Liu (Waseda University, Japan) Email: liuzhi@aoni.waseda.jp ============================================================================ [ Last edited by 杈杈 on 2016-8-20 at 14:26 ] |
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